Difference between revisions of "The Society of Paranormal Investigators"

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==FACTIONS==
+
==AFFINITIES==
* Higher Ground
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* Ghost
* Humanity First
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* Fae/Changeling
* Veritas
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* Mage
* The Order of the Everlight
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* Spirit/Werewolf
* Diplomats
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* Vampire
 
 
  
 
==DOCUMENTS==
 
==DOCUMENTS==

Revision as of 02:14, 28 January 2026

The Society of Paranormal Investigators

In a world of darkness where the supernatural are aggressively keeping themselves secret, your character is a human who had an encounter with the supernatural that left them fundamentally changed, both by the knowledge of what they witnessed and the strange powers that they developed afterwards. The Society of Paranormal Investigators is a group that seeks out people with those experiences and offers them a choice: to return to a normal life, devoid of powers, or to join a group of similar people seeking to understand a world that is so much stranger than anyone could imagine.


Throughout human history, there have been ancient and powerful ephemeral entities, lurking on the very edge of our awareness. Known by a rare few as the ‘Ikons,’ these entities are neither spirit or ghost or god, but work through people to inch the world towards their various, competing goals. This is the secret truth behind the Affinities that humans develop through exposure to the supernatural– those Affinities are a kind of crack in reality, through which the Ikons can reach. As characters grow in paranormal power, they draw the attention of Ikons who share their Affinity.


Most people go through their lives unaware of the supernatural that lives among them, and the various supernatural groups put in a great deal of effort to keep it that way. And so the majority of people have no idea that their reality is just one plane of existence- unaware of the Hedge, or the Shadow, or the Underworld, or even odder places. But for the people who have been exposed to the supernatural and remember, who investigate, poke and prod—- the world is complex and mysterious, full of wonders and horrors. That is the world in which your character lives, where they are both investigating secrets and keeping them. There are places of power and mystical items, and other odder things, that the Society and the Supernaturals compete to control or understand. And behind everything, lurking on the very edges, are the enigmatic Ikons.

VISION

The Revised Chronicles of Darkness books transport us to a complex multidimensional universe of righteous fury, beautiful madness, second chances, modern sorcery, light and shadow and intrigue. The Society of Paranormal Investigators chronicle seeks to return us to that world of darkness in a fun new way– exploring it through the eyes of humanity itself, with all of our complexity. More than just hunters or innocent bystanders, the Society provides the opportunity to be investigators and researchers, adventurers and inventors, allies and enemies and so much more.

The human soul is a powerful force across every venue of chronicles of darkness– through local stories, interconnected play, and grand mysteries we will explore why. Through the Divisions, players can have their characters focus on the different ways they interact with the supernatural and with each other. Through the Affinities and powers, players can explore, connect, and experience the world of darkness in a wide variety of ways and combinations.


DIVISIONS

  • Acquisitions
  • Adventure
  • Defense
  • Health and Welfare
  • Research and Development


AFFINITIES

  • Ghost
  • Fae/Changeling
  • Mage
  • Spirit/Werewolf
  • Vampire

DOCUMENTS

The Society of Paranormal Investigators National Style Sheet:

https://docs.google.com/document/d/1IoHe2G_mCtOP7VOcLRH2kvaZC458CVogDH-lsyiyhpw/

Character Creation Guide:

https://docs.google.com/document/d/191XT57PD_P668CwKG_WolUy4c2ieyAH14yjHaqqIG3E/edit?usp=sharing

SPI Rules Addendum and Custom Mechanics/Powers

https://docs.google.com/document/d/17lpnDe607b2U_Nsd2RCU7BJG7V_8A2IbVuhQDLRHi9A/edit?usp=sharing