Difference between revisions of "Salvatore Rossellini"
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+ | =Salvatore "Sal" Rossellini= | ||
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==Biography== | ==Biography== | ||
− | + | Salvatore Rossellini is a fascinating man residing in Deadwood, South Dakota, where he presides over an intriguing Oddities and Curiosities shop. This unique emporium boasts a diverse array of items, from animal bones and antique relics to macabre medical wet specimens and vintage weaponry. Amidst this bizarre inventory, one can also find an assortment of herbal remedies and salves, promising to cure the most peculiar and obscure ailments. | |
+ | |||
+ | However, Sal's allure goes far beyond the eclectic merchandise in his shop. He is a veritable historian, deeply knowledgeable about the local area, the annals of medical history, and the unsettling underbelly of America's dark past. His expertise in these domains lends an air of authenticity to his curios and adds an eerie mystique to the shop's atmosphere. | ||
+ | |||
+ | Sal's uniqueness goes deeper in his dual life as a practitioner of Necromancy, specializing in the arts of weapon crafting and Masquerade maintenance. His mastery over four paths of Necromancy allows him to perform feats beyond mere body disposal or keeping the authorities at bay. He can lull entire buildings of people into slumber, manipulate the perceptions of humans to disregard the presence of supernatural beings, and even vanish from surveillance cameras. Perhaps most intriguingly, he can selectively extract and manipulate memories from individuals, transforming those he interacts with into not just amnesic, but also a friendly ally. | ||
+ | |||
+ | Despite his extraordinary skills and his connection to the dark underbelly of the supernatural world, Sal is a genuinely pleasant and amiable individual. He exudes kindness, even in a world where shadows and secrets are the norm. His unique blend of charm, knowledge, and the otherworldly sets him apart as a one-of-a-kind character in a world filled with darkness and enigma. | ||
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+ | <div class="section sectionText"> <!-- Timeline --> | ||
+ | <center> | ||
+ | =Timeline= | ||
+ | </center> | ||
+ | |||
+ | * '''1523:''' Salvatore Bellina is born in Verona Italy <br> | ||
+ | * '''1543:''' Contessa is embraced and her father begins to manipulate Salvatore's memories to make him forget her <br> | ||
+ | * '''1546:''' Contessa ghouls Salvatore <br> | ||
+ | * '''1547:''' Begins work as a carpenter <br> | ||
+ | * '''1550:''' Salvatore moves to Venice <br> | ||
+ | * '''1570:''' Salvatore is captured by the Sabbat and later rescued. He is transferred to Contessa's father Lorenzo <br> | ||
+ | * '''1593:''' Salvatore and Contessa marry <br> | ||
+ | * '''1599:''' Begins to learn Necromancy <br> | ||
+ | * '''1600:''' The plague begins to spread through Italy, decimating the local population and making feedings difficult for the local vampires. Ghouls become a primary food source and Giovanni bites hurt ... ow <br> | ||
+ | * '''1625:''' The Sabbat kill Lorenzo Rossellini is killed in a raid. Salvatore bounces around Europe to different Giovanni Domitors for several years <br> | ||
+ | * '''1636:''' Contessa locates Salvatore once more and takes him on as her personal attendant, they move to Oxford. Salvatore learns English <br> | ||
+ | * '''1642:''' Takes classes at Oxford and relays their content to Contessa, gaining a formal education <br> | ||
+ | * '''1646:''' Contessa enters torpor and Salvatore ages significantly during this time <br> | ||
+ | * '''1656:''' Contessa awakens <br> | ||
+ | * '''1747:''' Moved to America, Delaware, with Contessa and begins to work as a carpenter once more <br> | ||
+ | * '''1755:''' Contessa and Salvator move to the Pennsylvania area, specifically around what is now Eden, PA. In those days this area was all part of New France and largely consisted of French settlers <br> | ||
+ | * '''1763:''' The pair settle in the Pittsburgh area and Salvatore is embraced by Contessa's childer <br> | ||
+ | * '''1798:''' After slowly drifting West they land at the waters of the Great Lakes in Cleveland, OH. The fledgling swamp town allowed them to lay low for a few decades and build up their booze collection <br> | ||
+ | * '''1828:''' The coterie moves to the newly founded city of Indianapolis and begins criminal operations selling booze and drugs in underground gambling dens <br> | ||
+ | * '''1838:''' The Coterie is summoned by the family to come to their aid. They head West to St Louis for a time, then on to Kansas City, Omaha, and Sioux City over the next decade <br> | ||
+ | * '''1876:''' ARRIVAL IN DEADWOOD <br> | ||
+ | * '''1889:''' Prohibition began in several places and their booze racket becomes harder to work. They settle with local family in Deadwood to help an existing operation and help the local Giovanni begin to get their foothold in the area <br> | ||
+ | * '''1891:''' As Deadwood became a regional trading center Salvatore's carpentry skills began to become needed more <br> | ||
+ | * '''1898:''' Gambling and prostitution made illegal. Salvatore helps with the construction of a few new establishments hidden behind secret compartments and passages. His first true interaction directly with The Marshal and the big three happen in this era as Salvatore become "Sal the door man," which evolves into Doorman Sal, and eventually just Doorman to many in the Wild West town <br> | ||
+ | * '''1930:''' As the great Depression begins, business slows, feeding becomes difficult as the sickness and death that typically follows waves of poverty, especially in the remote Black Hills. The rest of the coterie elects to go into torpor for a few years, waking in 1942 <br> | ||
+ | * '''1959:''' Fire sweeps through the town and Contessa is caught in the flames. Her death takes the passion out of Salvatore's work. He begins to seek out methods to bring back her soul <br> | ||
+ | * '''1972:''' Nearby dam breaks, and floods hit the town again. His coterie moves on, claiming that the town is cursed. Salvatore stays and changes his look <br> | ||
+ | * '''1981:''' Fire destroys the town again, and with it Salvatore's entire shop. He works to help rebuild the town physically, helping build some of the casinos that would be used in the Deadwood Experiment. Salvatore yet again finds himself largely in the focus of the Big Three, especially as the large number of terrible deaths in the city is beginning to cause an influx of wraiths. He makes himself useful to the efforts to fix that <br> | ||
+ | * '''1987:''' Another fire, more rebuilds. Opens the Curio Shop <br> | ||
+ | * '''2011:''' Last known Sabbat attack for Deadwood takes place. Though the locals were weakened, with help they were able to beat back the Sabbat. This is the final blow to the locals, few remained after this event. With little competition in town, and a heavy investment in it, Sal was among those few. Life was better without so much political infighting from the Camarilla and Anarchs, and with the Marshall remaining behind it seemed poised to be an Unaligned paradise <br> | ||
+ | * '''2015:''' The Giovanni are called to Rome for a meeting of the Family to discuss the aftermath of Venice, Sal was heading there, but his flight was delayed. He arrived in Venice a day late and heard the news. The betrayal of the Premascine hits Sal hard and he plays host to several family members. He starts to take advantage of the many deaths and wraiths of Deadwood to build defenses in the event of a Premascine attack <br> | ||
+ | * '''2016:''' The Independent Alliance begins to expand worldwide, yet in an act of defiance Sal refuses to join, able to counter several boons called in on him and making a few enemies in the clan. While he is still loyal and aids them he maintained that this experiment was going to be short lived. As the IA grew and became more and more monstrous he saw too many similarities to the Sabbat and refused to join on those grounds instead <br> | ||
+ | * '''2019:''' Sal's Curio of Curiosities makes it onto a small time tourism show and Sal develops a budding social media following. He shows off items from the shop and describes their history. He's not great about keeping up to date on it though <br> | ||
+ | |||
+ | </div> <!-- /Speculation --> | ||
<div class="section sectionText"> <!-- Speculation --> | <div class="section sectionText"> <!-- Speculation --> |
Latest revision as of 23:23, 23 October 2023
InformationName: Salvatore Rossellini Notable Traits: Awkward gait Clan: Giovanni Sect: None Coterie: None anymore BiographySalvatore Rossellini is a fascinating man residing in Deadwood, South Dakota, where he presides over an intriguing Oddities and Curiosities shop. This unique emporium boasts a diverse array of items, from animal bones and antique relics to macabre medical wet specimens and vintage weaponry. Amidst this bizarre inventory, one can also find an assortment of herbal remedies and salves, promising to cure the most peculiar and obscure ailments. However, Sal's allure goes far beyond the eclectic merchandise in his shop. He is a veritable historian, deeply knowledgeable about the local area, the annals of medical history, and the unsettling underbelly of America's dark past. His expertise in these domains lends an air of authenticity to his curios and adds an eerie mystique to the shop's atmosphere. Sal's uniqueness goes deeper in his dual life as a practitioner of Necromancy, specializing in the arts of weapon crafting and Masquerade maintenance. His mastery over four paths of Necromancy allows him to perform feats beyond mere body disposal or keeping the authorities at bay. He can lull entire buildings of people into slumber, manipulate the perceptions of humans to disregard the presence of supernatural beings, and even vanish from surveillance cameras. Perhaps most intriguingly, he can selectively extract and manipulate memories from individuals, transforming those he interacts with into not just amnesic, but also a friendly ally. Despite his extraordinary skills and his connection to the dark underbelly of the supernatural world, Sal is a genuinely pleasant and amiable individual. He exudes kindness, even in a world where shadows and secrets are the norm. His unique blend of charm, knowledge, and the otherworldly sets him apart as a one-of-a-kind character in a world filled with darkness and enigma. |
OOC InformationPlayer: Joshua Fischer Player Email: freemind.design89@gmail.com Storyteller: Stacey D Storyteller Email: cr.arst.masq@cr.modernenigmasociety.org Location: GL-VIR-D |
Timeline
- 1523: Salvatore Bellina is born in Verona Italy
- 1543: Contessa is embraced and her father begins to manipulate Salvatore's memories to make him forget her
- 1546: Contessa ghouls Salvatore
- 1547: Begins work as a carpenter
- 1550: Salvatore moves to Venice
- 1570: Salvatore is captured by the Sabbat and later rescued. He is transferred to Contessa's father Lorenzo
- 1593: Salvatore and Contessa marry
- 1599: Begins to learn Necromancy
- 1600: The plague begins to spread through Italy, decimating the local population and making feedings difficult for the local vampires. Ghouls become a primary food source and Giovanni bites hurt ... ow
- 1625: The Sabbat kill Lorenzo Rossellini is killed in a raid. Salvatore bounces around Europe to different Giovanni Domitors for several years
- 1636: Contessa locates Salvatore once more and takes him on as her personal attendant, they move to Oxford. Salvatore learns English
- 1642: Takes classes at Oxford and relays their content to Contessa, gaining a formal education
- 1646: Contessa enters torpor and Salvatore ages significantly during this time
- 1656: Contessa awakens
- 1747: Moved to America, Delaware, with Contessa and begins to work as a carpenter once more
- 1755: Contessa and Salvator move to the Pennsylvania area, specifically around what is now Eden, PA. In those days this area was all part of New France and largely consisted of French settlers
- 1763: The pair settle in the Pittsburgh area and Salvatore is embraced by Contessa's childer
- 1798: After slowly drifting West they land at the waters of the Great Lakes in Cleveland, OH. The fledgling swamp town allowed them to lay low for a few decades and build up their booze collection
- 1828: The coterie moves to the newly founded city of Indianapolis and begins criminal operations selling booze and drugs in underground gambling dens
- 1838: The Coterie is summoned by the family to come to their aid. They head West to St Louis for a time, then on to Kansas City, Omaha, and Sioux City over the next decade
- 1876: ARRIVAL IN DEADWOOD
- 1889: Prohibition began in several places and their booze racket becomes harder to work. They settle with local family in Deadwood to help an existing operation and help the local Giovanni begin to get their foothold in the area
- 1891: As Deadwood became a regional trading center Salvatore's carpentry skills began to become needed more
- 1898: Gambling and prostitution made illegal. Salvatore helps with the construction of a few new establishments hidden behind secret compartments and passages. His first true interaction directly with The Marshal and the big three happen in this era as Salvatore become "Sal the door man," which evolves into Doorman Sal, and eventually just Doorman to many in the Wild West town
- 1930: As the great Depression begins, business slows, feeding becomes difficult as the sickness and death that typically follows waves of poverty, especially in the remote Black Hills. The rest of the coterie elects to go into torpor for a few years, waking in 1942
- 1959: Fire sweeps through the town and Contessa is caught in the flames. Her death takes the passion out of Salvatore's work. He begins to seek out methods to bring back her soul
- 1972: Nearby dam breaks, and floods hit the town again. His coterie moves on, claiming that the town is cursed. Salvatore stays and changes his look
- 1981: Fire destroys the town again, and with it Salvatore's entire shop. He works to help rebuild the town physically, helping build some of the casinos that would be used in the Deadwood Experiment. Salvatore yet again finds himself largely in the focus of the Big Three, especially as the large number of terrible deaths in the city is beginning to cause an influx of wraiths. He makes himself useful to the efforts to fix that
- 1987: Another fire, more rebuilds. Opens the Curio Shop
- 2011: Last known Sabbat attack for Deadwood takes place. Though the locals were weakened, with help they were able to beat back the Sabbat. This is the final blow to the locals, few remained after this event. With little competition in town, and a heavy investment in it, Sal was among those few. Life was better without so much political infighting from the Camarilla and Anarchs, and with the Marshall remaining behind it seemed poised to be an Unaligned paradise
- 2015: The Giovanni are called to Rome for a meeting of the Family to discuss the aftermath of Venice, Sal was heading there, but his flight was delayed. He arrived in Venice a day late and heard the news. The betrayal of the Premascine hits Sal hard and he plays host to several family members. He starts to take advantage of the many deaths and wraiths of Deadwood to build defenses in the event of a Premascine attack
- 2016: The Independent Alliance begins to expand worldwide, yet in an act of defiance Sal refuses to join, able to counter several boons called in on him and making a few enemies in the clan. While he is still loyal and aids them he maintained that this experiment was going to be short lived. As the IA grew and became more and more monstrous he saw too many similarities to the Sabbat and refused to join on those grounds instead
- 2019: Sal's Curio of Curiosities makes it onto a small time tourism show and Sal develops a budding social media following. He shows off items from the shop and describes their history. He's not great about keeping up to date on it though
Speculation
Rumors
- Rumor here.
- Rumor here.
- Rumor here.
Quotes
- Quote here.
- Quote here.
- Quote here.
Relationships
Friends
|
Enemies
|
OOC
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